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Trine 2 windowed mode
Trine 2 windowed mode












trine 2 windowed mode
  1. #TRINE 2 WINDOWED MODE DRIVER#
  2. #TRINE 2 WINDOWED MODE FULL#
  3. #TRINE 2 WINDOWED MODE PC#
  4. #TRINE 2 WINDOWED MODE SIMULATOR#
  5. #TRINE 2 WINDOWED MODE WINDOWS#

#TRINE 2 WINDOWED MODE PC#

turning PC off and reboot) of the OS is not hidden anymore, so the OS itself is usable. To be fair, there is an improvement in GNOME compared with Unity in terms of nVidia-driver meta modes: the top right corner of the main toolbar (that contains UI for e.g. “The Cave” works fine in general, but in its settings, 3840×2160 resolution was selected instead of the real effective resolution of 1920×1080, and nothing has changed visually after switching to 1920×1080 except for the formally selected game resolution.

#TRINE 2 WINDOWED MODE SIMULATOR#

“Euro Truck Simulator 2” and “Rogue Stormers” run at 1920×1080 which is output directly to monitor, ignoring/bypassing GPU-powered scaling at all, and therefore there is blur caused by the monitor’s own scaling But menu items do not react to mouse cursor - probably because the real (unlike visible) position of cursor is scaling-ratio-proportionally closer to or farther from the top left screen corner. Trine Enchanted Edition (see screenshot). Rendered game output is cropped, the bottom-left 1/4 is only visible: Some specific examples of tested games and results: This way, nearest-neighbour scaling would guaranteedly work with all full-screen games, regardless of how they switch to full-screen mode and when they change the resolution.

trine 2 windowed mode

#TRINE 2 WINDOWED MODE DRIVER#

Instead of switching to a meta mode manually, explicitly and immediately, it should be possible to predefine the mode, and then the driver should listen for OS requests to change resolution and apply nearest-neighbour scaling automatically each time the resolution requested by OS is equal to the predefined ViewPortIn.

trine 2 windowed mode

So operating system should believe it outputs a real resolution (as if no meta mode was defined at all) and should know nothing about scaling details such as ViewPortOut resolution. To make the feature universally usable with all games, scaling should be done 100% transparently to operating system - like DSR is. Possible solution - OS-transparent (DSR-like) scaling So this is apparently not a desktop-environment-specific issue, but an issue with the nVidia driver itself or, more precisely, with the way the feature is currently implemented. Unfortunately, there is exactly the same issue in games with GNOME as it was with Unity desktop environment: output image of many full-screen games is cropped. I tested the feature in the recent Ubuntu 17.10 (with GNOME used as desktop environment instead of now discontinued Unity) with the latest stable nVidia Linux driver 384.90. What we actually need is a completely VIRTUAL resolution TRANSPARENT to OS like it takes place when using DSR, so that both OS and applications seen the VIRTUAL ( ViewPortIn) resolution and worked exactly as if that resolution was selected via OS settings, with no cropping at all.

#TRINE 2 WINDOWED MODE WINDOWS#

Ubuntu shutdown dialog opened via a keyboard shortcut in transformed mode (note it’s partially visible and in fact unusable) įor what it’s worth, at the same time, maximized windows of regular (nongaming) desktop applications like Firefox occupy exactly the area visible to the user and don’t extend beyond that area. Ubuntu desktop at real Full-HD resolution selected via OS settings Ubuntu desktop in transformed mode (`ViewPortIn=1920x1080, ViewPortOut=3840x2160`) (note the top right and bottom left corners)

#TRINE 2 WINDOWED MODE FULL#

Many games are cropped and generally unplayable too: for example, in Limbo, the only part of the full image visible to the user is the bottom left part that contains the two last items of the game’s menu (“Settings” and “Exit”) and the bottom half of the “Load chapter” item. the main Ubuntu menu at the top right corner of the screen is UNREACHABLE: you can’t even reboot without using `sudo reboot` via Terminal in OS itself, the user effectively sees the top left part (1/4 when using FHD `ViewPortIn` and 4K `ViewPortOut`) of the full rendered image. The issue is that looks like OS treats the ViewPortOut resolution instead of the expected ViewPortIn as the currently selected display resolution. I used the following command to upscale FHD to 4K with no blur on my Dell P2415Q (4K) monitor with GTX 650 Ti BOOST (2GB) graphics card with the GeForce beta driver 384.47: nvidia-settings -a CurrentMetaMode="DP-1: 3840x2160_60 " I tested the transform-filter feature under Ubuntu 17.04. Unfortunately, there is a serious issue with the transform-filter feature that makes it unusable with games in its current state - games are cropped: Thanks to developers of the GeForce driver for Linux for your efforts as for the transform-filter and nearest-neighbour scaling method features.














Trine 2 windowed mode